
Goblin Punch’s latest post introduces a monster that can make lights become “thin” and “greasy” and eventually die so that the party can be consumed by the darkness. What I love is that the thing affecting the torches and candles is a disease that lights can catch. This harkens back to his idea of rust being a disease that infects metal.
What other phenomenon from our world could be reimagined as a disease in our RPGs?
Barnacles

These inch wide crustaceans cling to damp stonework or submerged surfaces. If a creature brushes against them or steps on them they flip round and latch on. Their shells are hard as granite. They cling on very tightly and can only be chiselled off with sustained effort and tools (at least a dagger and something to use as a hammer).
Every turn spent in a barnacle-choked environment burdens you with enough barnacles to fill an inventory slot. It takes a full hour to remove them, or half that with perfect tools. Once removed they can be cooked to make a nourishing chowder that replaces a ration.
Monsters that have spent several months in the environment become fully encrusted, slowing them dramatically, but giving them improved armour.
A repost of my thread from Mastodon.
I'm very late to the party, but I just discovered Spinetooth Oasis, a pay-what-you-want B/X compatible adventure by @EvlynMoreau. And it's just fizzing with great, weird, gameable ideas. Here's a few in no particular order:
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Adapted from here |
Despite this, for our second session, I decided to write my own adventure from scratch, and we enjoyed it enough that I've written it up here for you to use as well. May I present to you Fire Swamp of the Whale:
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Album cover, copyright Christopher Tin |
Each track on the album features lyrics from a different text in a different language, and the album melds diverse musical styles into the overall classical framework.
Looking around I could not find anywhere that collected all the different lyrics and their sources and meanings in one place. I started adding that information to the Wikipedia article, but it turns out that Wikipedia doesn't want to become a repository for song lyrics. So instead, I present them to you here. I hope you find them interesting.
I have only allowed myself one entry per author. Some entries are a single book; others (marked with a †) are a trilogy or series that I'm treating as a single story.
Best of the best
- Earthsea, by Ursula LeGuin
- The Lord of the Rings, by JRR Tolkien
- Mistborn†, by Brandon Sanderson
- The Curse of Chalion, by Lois McMaster Bujold
- Lankhmar, by Fritz Leiber
- Lirael and Abhorsen† by Garth Nix
- Your train terminates unexpectedly at Crewe. You get another train, which promises to get to your destination, but after an hour travelling through the dark you arrive back in Crewe again. The next train does the same, and the one after. There are no exits from the station, just more platforms, more trains glistening wetly in the rain.
- The train stops in the tunnel and the lights go off. This happens every day, and every day, as you sit in the darkness, you can hear… scraping sounds on the roof of the train. Chitterings. Once, something banged into the window right behind you, and you heard a feral cry. You pretended not to notice. You all pretend not to notice.
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My own work. Source images: This lab coat from Gentleman's Emporium, used with permission, and this magnet, used under licence. |
I was asked to run Doctor Magnethands for a friend's stag party by the best man. He sent around an email which pitched the game as Jon (the stag) trying to rescue his kidnapped bride-to-be and the rest of us trying to stop him. That's a little different from the original game. In fact, it is inverted - instead of a single GM (Doctor Magnethands) presenting challenges for the rest of the group to overcome, it is one player overcoming challenges set by the rest of the group. Here is how I made it work.
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Return to The Temple of Illhan
Copyright Dyson Logos. Used under these terms.
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First of all, I would like to thank Eero Tuovinen for his writing on this topic, and in answering the questions I posed to him.
There are many different views on what OSR means. What follows is just a description of the kind of game that I mean when I say "OSR".
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My own work. Source images: This lab coat from Gentleman's Emporium, used with permission, and this magnet, used under licence. |
"In this game, you'll play superheroes who must defeat Doctor Magnethands as he prepares to destroy the earth by firing his radioactive rocket castle on the moon into the White House on Christmas Eve! Yeah! Because shut up, that's why!"
This is a silly game that is designed to be played by drunk people. The rules says "get drunk before you even think about playing this stupid game, and don't stop drinking until after you've finished" but we played whilst completely sober and had a great, side-splitting time. I guess we're just too daft as a group to need alcohol to be extremely ridiculous.

Both games I have played have been buckets of fun. In the first we told the stories of the race for a lost city in a desert filled with sand ships and strange monstrous witches. The denouement tied together story threads that we had never planned to be related into a satisfying whole that suggested the magic of that world went deeper than we had expected. Plus, I got to play a nomadic sand-ship pirate who was made of pure awesome.
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Knytt |
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Cascade by Arrowfire
Used with permission
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His eyes showed him an ancient, thickly entwined forest, darkened by the thick canopy. Only the clearing he now stood in was lit by sunlight, which some part of his brain whispered
(two suns)
wasn't quite normal. But already, he was adjusting to this new place, his instincts changing to match this world.
13th Century, Metz, FranceUsed with permission from here |
First of all a disclaimer: This post is not rigorously researched. A military historian will be able to find much that is inaccurate here. But my hope is the basic ideas here will be more accurate that the preconceived notions we carry around with us, and get you started thinking along new lines.
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Charlottesville Coal Tower
Modified under licence from here.
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There are countless dangers - the atmosphere was seeded with pockets of poisonous gases that drift through unpredictably or settle into hollows invisibly. The biological weapons, now freed of any tenuous constraints they might have once had, breed and mutate, giving rise to thousands of ingenious horrors. Engineered vampires stalk the lands, obeying the loose prerogatives programmed in by biochemists years before. Vast snake-worms burrow through the churned mud, swallowing people whole. And any human you meet may be more dangerous still, toting guns, chemical grenades, and a will to live at your expense.
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Brecon Beacons national park |
If you have thought about this recently, you probably will have started with just drawing names from a hat, but quickly realized the problem: What to do when someone draws their own name?
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A concept sketch of a giant turtle
Author unknown; found here
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The Wild Blue
Used under licence from Lady Blackbird
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Our first session played in about 4 hours plus breaks. It was very action orientated. I look forward in future sessions to hopefully having more character interaction and tough choices.
Warning - it's long! Lady Blackbird starts with the crew of the Owl in the brig of the Hand of Sorrow. Read more about the starting situation here.
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Demänová cave of freedom, "Emerald Lake"
This image used under license from here.
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A faintly pearlescent world of shadowy caves beneath the farms and houses.
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Used under license from Wikimedia Commons |
- Roll X dice
- Count the number of successes (where a "success" is a roll over some number, generally fixed for the game system)
- You win if the number of successes is greater than some target number
For the mathematically inclined, it is, of course, a binomial distribution with p = 0.5. To help me understand it, I wrote a little javascript application. It will also hopefully be helpful if you need to look something up, either mid-design, or mid-play.
Out of the dozens I have played over the last fortnight, here are three that I particularly enjoyed.
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Last Exile screenshot, copyright Gonzo |
It also started with me thinking about the anime Last Exile, in which ponderous airships do battle in a fog shrouded sky.