27 August 2012
Airships
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Last Exile screenshot, copyright Gonzo |
It also started with me thinking about the anime Last Exile, in which ponderous airships do battle in a fog shrouded sky.
The game revolves around a team of players who have an airship, in which they can explore a giant, sky-based world. This might be an MMO, or just a co-operative game for a small group of people. Flying through the sky, the ship encounters various opponents - another airship, a squad of little fighter ships, sky dragons - and the players control the ship's offence and defence as a team.
Each player has a role: One player is at the helm, and controls the (perhaps rather ungainly) ship in three dimensions. One or two other players are at the big guns - think of the Millenium Falcon in Star Wars. They can swivel round and fire powerful rounds at the enemies. Other players may scramble to the little fighter ships and launch out to try and hit vulnerable points on the enemy mother-ship whilst themselves being engaged by enemy fighters. Another player handles positioning and re-positioning shields against incoming contacts and repairs damage after it is done.
There is one more role, which is where I started with this idea. In Last Exile, the world is perpetually shrouded in clouds and the combat is quite akin to submarine warfare - attempting to locate the enemies without giving away your position. In the anime, they have a person in the ship's bridge who listen's through headphones to microphones dotted around the ship's hull. It is their job to attempt to locate enemy ships. I toyed for awhile at the idea of an entirely audio-based game (and it may come back!) but what I really liked was the idea of a radar operator on the team - someone who plays no direct active role, but is vital in feeding information to the rest of the team.
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Last Exile screenshot, copyright Gonzo |
The roles could be RPG like - you start off unspecialised and able to jump between roles, but gradually your character becomes the best at big guns - or it could be more skill-based, in that you can all do everything, and who is assigned to the roles is just based on who is actually better at the skills involved. In might be fun to be able to switch roles frequently - even in the heat of battle.
One more thing: I would love to have a huge range in size of enemies. From individual fighters smaller than the airship, all the way up to massive sky dragons hundreds of times bigger that you have to fight almost Shadow of the Colossus style.